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Also even a good normal map will allways break at the edges of a column or around an arch unless you take alot of time to fix it. Or model the entire thing with that allready in mind ,( Since i really hate to fix those kind of "non-mesh" problems i try to avoid them alltogether, since i can afford 1 2 or 5 million polygons (doesnt really matter to a hobby renderer
Ok alot of text.. As i wrote beneath, i really enjoy making solid meshes (like the stairs) where each stone is placed to "fit"
If i wanted i could make normal maps from the geometry, sure.. and apply it to a low poly mesh. i know
Best wishes
That bump map is put to real good use mon. Im impressed. Would you mind posting the bump map or any other maps you might use (diffuse/specular/normal...). I would REALLY appreciate to look at them for educational purposes.
Nice job