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Space Battle Trials 1 by eRe4s3r Space Battle Trials 1 by eRe4s3r
First try on something resembling space battle...

Still long way to go .p
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:iconkazz36:
KAZZ36 Featured By Owner Mar 26, 2016
Can't wait to see what else you have created. 😊 I really did enjoy coming across this.
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:iconmasch-artdesign:
MASCH-ARTDesign Featured By Owner Feb 6, 2016  Student Digital Artist
Fantastic work and draw, a very good work:)
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:iconrikkuxchan:
rikkuXchan Featured By Owner Jul 9, 2013  Hobbyist Digital Artist
hmm, professional opinion: i like the contrast if the picture, the background fits well with the ships but theirs no glare or flaring effects, some stars are too big but not bright enough (take note that in space there is no light refraction, when you look at light in space, you get the full force, a blindingly bright shine), the way the ships are on fire is kinda weird because blue flames would suggest that the atmosphere venting out and burning as it exits is either butane/propane based or methane/petroleum based (impractical fuel source for space travel btw), it was fuel then does that mean the fuselage of the ship is the entire outer hull? if so it wouldnt be very safe considering its a military ship, unless it was a freighter or tanker then it would make sense, but also if that isnt the fuel and is actually atmosphere from inside the living spaces then am i right to assume the ships are not human in origin? since humans dont breath those kinds of gases.. also besides that, the thrusters effects are pretty good, but like i said earlier, light is much brighter in space, so that should be blindlingly bright with horizontal arcs of light coming from the source, like when you see a flare go off in the dark sky.. the source or origin of the exhaust should be brighter than any other part of the exhaust trail, next the guns are pretty good, could use a bit of touch up, needs tracers on the bullets otherwise it looks weird, shooting at nothing, also theirs very little reflection of the light from the barrels against the ships surface, the hull overall needs to have more glare and flaring effect from the lightsources, if theirs a sun or star within 250,000 AU/4LY then it should atleast have some light against the ships hull, the closer to the sun/star the brighter, if its in deepspace i would understand the lack of light, however there would be no practical reason any ship would even enter deepspace especially with terribly lowtech propulsion systems.. anyway the last comment is on the shields.. if that thing in front of the ship really is a shield/deflector.. if its a deflector then your on the right track, since scientifically light is deflected at the moment of impact it would diffuse like that, but if it was a shield (more hightech) it would be different, instead of hoping it deflects the projectile it takes the hit head on, thus the effect would look similar to an explosion against an invisible surface.. anyway thats my (BIG) two cents, hope you find it useful :>

an artist can never improve in his work if he already thinks hes good, critique is important in order to become better at what your already good at.
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:iconrikkuxchan:
rikkuXchan Featured By Owner Jul 9, 2013  Hobbyist Digital Artist
forgot, no particle effects either, everyone loves small details :)
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:iconnecro-romancer:
Necro-Romancer Featured By Owner Mar 28, 2012  Student Digital Artist
Would really like to see what they are fighting against :D
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:iconwarbird94:
Warbird94 Featured By Owner Feb 14, 2012  Student Digital Artist
I love the ships designs
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:iconroko5:
roko5 Featured By Owner Feb 13, 2012  Hobbyist Digital Artist
May I render the ship?
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:iconsinfultemplar:
SinfulTemplar Featured By Owner Dec 23, 2011  Professional Digital Artist
For shielding, try using a screen/lighten effect vector shape to start as a base and mask off generous areas not used... you can then add your blast effects to build up layers...

This will give a better idea of shielding being hit while making the targeted locations the brightest.

Looks awesome btw :)
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:iconbalunstormhands:
BalunStormhands Featured By Owner Sep 30, 2011
Cool!
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:iconkaitosx:
KaitosX Featured By Owner Jun 13, 2011   Writer
Yay, Nexus the Jupiter Incident ship. The foreground one at least, right? The human light corvette, not the Stiletto..uhh...I forgot... :(
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:iconcloverfield12:
Cloverfield12 Featured By Owner May 8, 2011
THAT'S AWESOME!
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:icondagger3000:
dagger3000 Featured By Owner Jan 17, 2011  Hobbyist General Artist
For a first try, it's not bad. Are those machine guns halfway down the lead ship that are firing forward? I ended up embedding this image in a post called "Randomness Indeed" that looks writer's block and the things that entice us to keep us from creating art. I have the link to the main blog in my signature if you want to take a look at it.

Keep it up! I saw your other photos and you have a good eye and some great pieces up!
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:iconere4s3r:
eRe4s3r Featured By Owner Jan 17, 2011
No idea what it is that fires forward, was pretty much random effects at that point ;)

Once my current commission is over I will do some new things too.
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:iconthe3xorc1st:
the3xorc1st Featured By Owner Dec 13, 2010
One of the ships looks like the Stilleto class from Nexus: The jupiter incident, did you use it as a base model?
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:iconere4s3r:
eRe4s3r Featured By Owner Dec 14, 2010
I indeed took that as inspiration for this model - and wanted to try duplicating it as good as i could back then. But the model is still made from scratch - the resemblance is absolutely intended ;)
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:iconrooksbailey:
RooksBailey Featured By Owner Feb 10, 2010
Awesome work! Reminds me of Sins of a Solar Empire!
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:iconmongolian12:
Mongolian12 Featured By Owner Dec 14, 2009
Just briefly skimming over the comments, seems like you have actually put thought into it. Usually you'd just do it 'cause it looks cool.

I'm not that smart on these thought of things, but wouldn't there be some kind of a particle trail from the missles. Not smoke. Watch Firefly... their ships leave trails (I think it was Firefly) There is a certain name for it, just cant remember.

As for the picture, i like it! Its wicked cool! I love the main ship, I like the grungy metal looking ships, like the ones from Aliens ect. It doesnt look OTT either, which is good. Well done I say.

Hope you do more!
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:iconmongolian12:
Mongolian12 Featured By Owner Dec 14, 2009
hehe, wooops! "Thought of things" Meant to sort....turns out I'm not smart at all!
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:iconagonis100:
Agonis100 Featured By Owner Dec 9, 2009
Very cool!
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:iconmjolnir13621:
Mjolnir13621 Featured By Owner Sep 4, 2009  Hobbyist Writer
It's not bad.
Though you can get fire and smoke in space, when there's a burnout of a ship's atmosphere through a hole. As well as the assembled gases in the ship's interior venting through holes.
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:iconmasterofgrey:
MasterOfGrey Featured By Owner Mar 27, 2009  Hobbyist General Artist
Awesome ships, reasonable scene, nice modeling.

I wanna know what programs you used.
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:iconere4s3r:
eRe4s3r Featured By Owner Mar 27, 2009
Cinema 4D , thats it

the nebula in the background is from moonchilde (or something) sorry, can't remember anymore a stock i modified with fusion shaders

Everything else is just volumetric lights and some random placement ;p
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:iconbodak1984:
Bodak1984 Featured By Owner Sep 12, 2008
This is awesome! What program did you use to make it?
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:iconere4s3r:
eRe4s3r Featured By Owner Sep 12, 2008
Cinema 4D :)
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:iconbodak1984:
Bodak1984 Featured By Owner Sep 13, 2008
Ta. ;)
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:iconblindsyte:
blindsyte Featured By Owner Jun 8, 2008  Professional Digital Artist
is this aff stuff? it looks like aisn with usn colors
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:iconere4s3r:
eRe4s3r Featured By Owner Jun 8, 2008
Lmao, no.. even though i kind of like AFF stuff id not really model it, i don't like the backstory that much :p (that includes the combat philosophy)

Ah, btw to the reason theres no fighters (just a random thing)

I'd not consider large capital ships with fighter cover usefull, for the price of all these fighters you could just add another frigate to the fleet, with a trillion times higher firepower and armor :P (and more importantly, with like a gazillion times better ECM ECCM and Long range capabilities

Considering most ecm would in space age be so advanced it would literally fry any unprotected system (fighters :p) alone due the higher power output

Between, the 2 small ships are Armed Recon Corvettes and the bigger one is a frigate (lowest cap ship size)
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:iconblindsyte:
blindsyte Featured By Owner Jun 9, 2008  Professional Digital Artist
to that i reply... [link]
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:iconere4s3r:
eRe4s3r Featured By Owner Jun 9, 2008
Which only goes to show, one big bomb is better than 600000 small bombs :) And alot cheaper too

I wonder when CnC will go beyond the ground wars though, theyve had so many iterations out, and they still stuck on ground.. i want space battles, attacks on the alien bases, orbital bombardment and invasions

Actually, i want Dawn of War 2 :P
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:iconblindsyte:
blindsyte Featured By Owner Jun 10, 2008  Professional Digital Artist
you and me both. i also want boarding and assault maneuvers, some down time between battles for character dev and storytelling and to explore ships, stations, bases etc...
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:iconmark1214:
mark1214 Featured By Owner Jun 7, 2008  Student Digital Artist
I would say this looks promising, you are on the right path, keep going!
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:iconanalog-z:
analog-z Featured By Owner Jun 7, 2008  Hobbyist
nice ships! :headbang:
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:iconka1000:
ka1000 Featured By Owner Jun 7, 2008  Student General Artist
those FX look pretty neat. although the scene could use more lightparticles and debris.

cool scene overall :)
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:iconere4s3r:
eRe4s3r Featured By Owner Jun 7, 2008
:p The first version had a bazillion explosions all around, until i figured that exploding projectiles in space would be pretty dumb, tactically, not to mention 3 hours rendertime :)

I really need some kind of guide for this kind of scene though, i tried shield effects but these dont work so well together with the background

Ah well, just had to get rid of this pic because i was fiddling around quite a while.. I was thinking about more light particles, but in space youd not see lasers at all (they travel at lightspeed after all :p)

When i find some creativity again i will rethink the ships again, projectile weapons are sadly not well suited for effects (a fast traveling AP projectile is like a stone on acid, a single blur and dark at that) since theres no resistance in space theyd not even heat up, they are invisible

And lasers are not really suited for long range battle (space has no resistance, but its awefully cold :p) and since lasers rely on heat and heat alone, they will loose power way too fast to be viable.....

And, pyrocluster costs way too much time for not nearly enough effect.. there needs to be an alternative :p
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:iconfingerofdoom:
fingerofdoom Featured By Owner Nov 14, 2011
I just want to point out a few apparent missconseptions(because i like sci-fi-drawings of this kind to be realistic):

First of all, laser is just light, plain and simple. You will not see it unless it is reflected on something. This is why you will not see a "beam" unless it hits something, like many small particles in its path, that makes some of the light reach your eye.

Projectiles in current day weapons are hot mostly because of what happens before they leave the gun. The barrel is a tight fit and rubs against the projectile more or less all the way, and the propellant explotion doesn't really help, as it is very hot gas under very high pressure(which is why the gun works!).

Lasers are ideally suited for long range space battle(much because you don't know that you are being shot at before you are hit), as they can be used to ruin sensors(sensors are softies! they dont like anything outside their operating range) on the hull or kill crew that might be stupid enough to stand in front of a window. A highpower laser could even melt portions of the hull. The biggest problem with the laser is that the beam gets wider over very long distances, so that the energy in the beam will be distributed over a bigger surface on the target(so it might take a few more seconds to melt whatever you are aiming at).

Space is awefully cold, you got that right, but(!) space is also mostly nothingness. For heat to be effectivly transported from something you need lots of "anything" to carry it away, and with the lack of "anything" the only way for something to cool off is to radiate that heat away(which takes much more time). For this reason nothingness is actually a very good thermal insulator, and in space there is plenty of that. Getting rid of excess heat is actually a big problem in spacecraft, usually solved with radiators on the outside the hull. Another way to effectivly get rid of unwanted heat is to bring along alot of water(or anything that "easily" evaporates), apply i to the part of the spacecrafts hull that needs cooling and let it evaporate away into space, taking the heat with it. You will eventually run out of water though...

There you go. I only did this to you because i like you picture. ;)
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:iconhuchia:
Huchia Featured By Owner Dec 18, 2011  Hobbyist General Artist
unless the lasers are the more "dumbed down" term for what would actually be a Ionized beam / Ion cannon. which imo would make more sense in terms of combat as Ions, when pushed to a very specific direction, stays true till impact. which then it just shotguns. Whether internal or external, it would still do a lot of -ahem- radiation? and in general damage.

Also, due to space being nothingness, wouldn't a true laser simply go straight because of Newton's laws? heat is still a problem, but the straightness shouldn't be. Hmmm, odd concept came to mind. A "cold" laser...(lol now my mind went whirling on this idea!)
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:iconfingerofdoom:
fingerofdoom Featured By Owner Dec 20, 2011
Yeeeees... this one is going to need alittle poking.

If "laser" doesnt mean laser you might as well throw in the towel, call a chair an axe and go back to eating lice and living in caves again. And calling laser a "dumbed down term" for ionized beam is just silly. Most people have no understanding of lasers or ions, and i would say they are both just as complicated, or easy, to model properly(well, almost).

The basics then: The ion. A charged atom, either posivily or negativly. The lone ion will keep going in whatever direction it is already moving assuming it is all alone in the night. Once the ion gets a buddy ion they will interact. Same charge sign will repell each other, different charge signs will attract. Assuming a weapon that "fire" same sign ions in a stream or burst, there will over distance be a dispersion of the particles because of the electrical forces between them(not quite "true", hm?). This will indeed make it a shotgun. A shotgun that fire a spray of individual charged atoms. The result might be heating of whatever it hits, wrecking of electronic components, perhaps build up of charge on the hull(yes, the outside. the electrical field inside will remain 0), degradation(chemically) of some type of materials and tissue damage for the crew exposed(why we are not going to Mars atm.)

I think if you are going to kill someone with ions you might as well send a small blurt of plasma their way. But it is probably more effective not using ions alltogether.

"Whether internal or external, it would still do a lot of -ahem- radiation? and in general damage."

wat

A "true" laser will disperse "because of" its wave properties. We understand this in terms of what is called the Huygens principle. Also, a laser is neither hot nor cold, the only heat problem related to laser is in the device producing it.
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:iconhuchia:
Huchia Featured By Owner Mar 1, 2012  Hobbyist General Artist
"This will indeed make it a shotgun. A shotgun that fire a spray of individual charged atoms."

So if it is a mix of +/- then they should attract, thus making a blob of atoms? Which with enough force, move this mass forward yes?

"'Whether internal or external, it would still do a lot of -ahem- radiation? and in general damage.'

wat"

Due to the energy from the ionized atoms, and the impact, then it would create a large amount of radiation, like an atomic bomb, nuke, or etc. yes?


"A "true" laser will disperse "because of" its wave properties. We understand this in terms of what is called the Huygens principle. Also, a laser is neither hot nor cold, the only heat problem related to laser is in the device producing it."

If this were true, then why has high powered lasers time and time again been able to do things as simple as popping balloons to burning objects?
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:iconfingerofdoom:
fingerofdoom Featured By Owner Mar 3, 2012
If you mix ions of opposing charges with a distribution that allows for them to meet they will simply give each other electrons and seize to be ions. This does not resolve the dispersionproblem either unless the two atoms form a chemical bond and are of the same mass. Not being ions reduces their range of interaction which means a "target" will experience a reduced effect. Also, a collection of particles is incapable of propelling itself in its entirety.

The kinetick energy of the ion is the only thing of interest here. The ion's dance through the lump of matter it enters determins the result in EM radiation, heating and secondary particle radiation. It will not "be like a nuke", but the resulting gamma particles(if any) may have an effect on something.

Because the photons can excite atoms through absorbtion and result in secondary photons and/or heating(!) of the material.

I suggest you take a introductory physics course
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:iconhuchia:
Huchia Featured By Owner Mar 4, 2012  Hobbyist General Artist
mmm I sense on harshness towards the end yes? I mearly ask a question to better my sci-fi knowledge. and I happen to be 3/4 into a year of physics, we have yet to look into atoms as that seem to be more of a Chemistry thing then how things move o_O
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(2 Replies)
:iconka1000:
ka1000 Featured By Owner Jun 7, 2008  Student General Artist
then make a HUEG amount of small missiles... sort of like swarms that are all fired at the same time and seek their target(s) at high speed, scattered, some impacting others flying in groups... dont know, just suggesting :)
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:iconere4s3r:
eRe4s3r Featured By Owner Jun 7, 2008
with trails? :p How long trails? Smoke trails or glowing trails?

^^

And should the missiles follow a curved trajectory or fly straight.. ;)

Mhh, i think this particular setup against an invisible enemy doesnt really work well anyway
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:iconka1000:
ka1000 Featured By Owner Jun 7, 2008  Student General Artist
well coloures trails of course as smoke is just an effect of mixed oxygen and stuff... no oxygen in space ;)

and i thought curvy, jumpy paths a bit swarming out...

oh well... :)
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