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SkyLarc - Helicopter MK2 by eRe4s3r SkyLarc - Helicopter MK2 by eRe4s3r
Last and Final modification of my helicopter .. slighty higher polycount (18k) not really better, just different... think im done with helicopters for atleast several years ;)

Oh.. this model was swirling in my head, no sketches abused but maybe inspired by GDI and NOD aircrafts... not really however (i wonder how these helicopters with 2 rotors on the sides control?)

Im not sure they even need a tail-rotor, but somehow to me, a tail rotor is allways a good thing (helps to turn at the spot anyway :p)

If anyone knows where to get *free* as in, free beer sky images that have sky from *above* cloud level please tell me...
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:iconpamathreat:
PaMaThreat Featured By Owner Sep 27, 2011  Hobbyist Digital Artist
nice i like it alot
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:iconlydorn:
Lydorn Featured By Owner Feb 26, 2010  Hobbyist Digital Artist
Great model:)
I found some images here:
[link]
[link]
Don't know if it will be of any help:D
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:iconere4s3r:
eRe4s3r Featured By Owner Feb 26, 2010
Thanks for the links ;p Those cloud textures are great.. reminds me i still have a helicopter unfinished,....
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:iconlydorn:
Lydorn Featured By Owner Feb 28, 2010  Hobbyist Digital Artist
:) Sometimes it's great to come back to unfinished project. I've got a lot of them:D
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:icondarkproxy:
DarkProxy Featured By Owner Jan 23, 2009  Hobbyist Writer
well acording to a boeing General Dynamics theory a duct faned craft like this would offer much more manuverability and with the right interface controls this thing could move faster then any helicopter in sevice and have a higher altitude although thats a theory but it comes from two of the biggest aircraft companies
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:iconmorbidskie:
MorbidSkie Featured By Owner Aug 21, 2008
nice man, looks great
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:iconka1000:
ka1000 Featured By Owner May 12, 2008  Student General Artist
very nicely done!
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:icontadmod:
Tadmod Featured By Owner Apr 17, 2008  Hobbyist Digital Artist
awesome work!!!
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:icon000jonza000:
000JoNzA000 Featured By Owner Mar 11, 2008
Sweet design! You always make the textures look so metalich lol :D And I just can't figure out how you do that :)
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:iconskaiway:
Skaiway Featured By Owner Feb 26, 2008  Professional Digital Artist
nice :D
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:iconmaxthepuppet:
MaXtHePuPPet Featured By Owner Feb 17, 2008   Digital Artist
good idea but a not so good doing
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:iconevilarcana:
evilarcana Featured By Owner Feb 5, 2008   Digital Artist
You asked how they control...for ducted fans the prop disc in the side fans would pitch...The blades would spin at a constant RPM and as the pilot pulled up on the collective, the blades would pitch a little causing lift...when they push the stick around, the entire prop disc changes pitch and roll angles thus changing the direction of the thrust...pretty much just like a regular helicopter...but the fans woudl be ducted while pitching.
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:iconere4s3r:
eRe4s3r Featured By Owner Feb 11, 2008
Thanks for the explaination, but another question, thinking of the rear rotor or my 2 ducted rotors, how is the rotor head connected to the body of the helicopter? I had no clue how, so i didnt model a real connection btw rotor and heli, in reality, this models rotors would fly away :p
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:iconevilarcana:
evilarcana Featured By Owner Feb 11, 2008   Digital Artist
Generally you'd have a gear shaft extending from the body or engine that uses a U joint or differential joint to change that rotation to vertical, either underneath the fan or over it. (for the side ones) basically you'd use a gear to turn the force 90 degrees.

Another detail I should mention is that classically with a ducted fan approach...the point of a ducted fan is to channel the air into a narrow opening thus keeping the thrust of the fan blades concentrated and low to the lifting point. Your fan ducts are basically the same depth as the blades, which mean that as soon as the thrust leaves the blades, it spreads out in a cone, similar to a regular fan. Look up ducted fans and you'll see what I mean.

Also looking at your design more closely...instead of pitching the blades, you could pitch the entire ducted fan assembly...to include opposite pitches to assist in yaw action.

Again though...All of this stuff is merely real physics being applied to a fictitious design...your modelling is quite well done!
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:icondarkproxy:
DarkProxy Featured By Owner Jan 23, 2009  Hobbyist Writer
thats all true butwith these lay outs it would fly higher and faster then any helo in service and its manuverability would be amazing i'm anaircraft enthusiest so i take theoretical flight seriously
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:iconwarag:
warag Featured By Owner Feb 2, 2008
Hey, very good! As always very nice texture on outstanding model!!! Very good, keep it up, and I'm waiting for your next models:)

But the composition - so weird:(
You asked for some backgroung photos, here they are - [link] (under skies you will find some very good photos:))
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:iconere4s3r:
eRe4s3r Featured By Owner Feb 2, 2008
Thanks for that link! ;) That certainly helps alot ^^
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:iconwarag:
warag Featured By Owner Feb 2, 2008
No problem, I'm glad I could help:)
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:iconsislisokak:
sislisokak Featured By Owner Jan 28, 2008
dude
how did u make "propellers"?
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:iconere4s3r:
eRe4s3r Featured By Owner Jan 28, 2008
Heh, take a wide box, rotate 90°, polygon extrude, and then you gotta model it ;) Its easier than it sounds
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:iconsislisokak:
sislisokak Featured By Owner Jan 29, 2008
hell yeah :stupidme:
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:iconwhitefeathermoon:
WhiteFeatherMoon Featured By Owner Jan 27, 2008
Nice design!
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:iconkheng:
kheng Featured By Owner Jan 27, 2008  Hobbyist Digital Artist
Cool design and army camo :D
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:iconikscale:
Ikscale Featured By Owner Jan 27, 2008
Nice Design.
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:iconmark1214:
mark1214 Featured By Owner Jan 27, 2008  Student Digital Artist
you could just turn the sky upside down, so that the clouds are underneath and the "horizon" is non-visible above the camera...just an idea.
And It's a shame you aren't going to be making more helicopters, this has really turned out nicely!
Reply
:iconere4s3r:
eRe4s3r Featured By Owner Jan 28, 2008
Nah not really, im on several layers discontent with the model, (carefull, now alot of text)

its ok (i guess) for a game model (cutting the rotors to a alpha texture would save nearly 10k polygons...

But the cockpit turned out to be a modelling disaster (it wassnt planned to be "not-seeing trough" ) Since i did the cockpit first i misjudged the whole hull part completely, i had to change from full box modelling to point modelling mid-model and that broke more than it helped +.+ then i killed the old cockpit and modelled from the hull forward to the cockpit, but now i couldnt add any "cage" around the cockpit anymore since i subdivided the seams to much (so i couldnt select them anymore :P) (leaving ugly seams .p)

So, generally speaking, i HATE helicopters (esp since theres only so much one can model without long and boring uvw mapping procedures...) although i think it would look really cool in a game or flight sim

Ah, and then the shader, i had actually completely messed it up and had to revert to my earliest version of it, all others would produce an innane rendering bug (instead of spreading light with GI they would absorb it ~.~) This seems to be because i am using this shader since earliest c4d times..., but its so complex i dont understand it myself anymore, heh

Of all my models this is probably the worst, if not that, it was atleast the most un-fun to model (and it started so good °.°;)
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:iconmark1214:
mark1214 Featured By Owner Jan 28, 2008  Student Digital Artist
well, if you say so...
still think it looks great, no matter what you say:D
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January 27, 2008
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