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Heavy CFV - Scud Open MK2 by eRe4s3r Heavy CFV - Scud Open MK2 by eRe4s3r
Revisioned Mark 2 Version of my CFV in scud modus, slight Saturation tuning in Photoshop, apart from that, real rendering

Took advise to heart, more solid rocket holding things, longer rocket, and some more extra gimmicks on the tank ;)
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:iconjmartrican:
jmartrican Featured By Owner Feb 18, 2011
amazing
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:iconz3roibot:
z3roibot Featured By Owner Dec 16, 2008
I have a some nice quotes for this...

Scud Launcher:

SCUD launcher poised to strike
Look at my beautiful weapon
We'll send them running
Their tragedy will come
Something for the masses
Shall I push the button?
The end is here!!!
hehehe run...
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:iconere4s3r:
eRe4s3r Featured By Owner Dec 16, 2008
I loved that game ^^
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:iconrainingbombs:
RainingBombs Featured By Owner Jan 23, 2017  Student Traditional Artist
C&C Generals FTW!

"Devastation on its way."
"Load the SCUD!"
"
Anthrax warhead in place."
"High-explosive warhead in place."
"Sweet ascension of doom."
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:iconka1000:
ka1000 Featured By Owner May 12, 2008  Student General Artist
ain't the missile a stock model of a ballpoint pen?? anyway good work!
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:iconere4s3r:
eRe4s3r Featured By Owner May 12, 2008
Hihi, can't deny it i fear, If id say i modeled after an real scud pic would you break out in laughter? ok, maybe it was a SKETCH of a scud, next time i will try better ;)

The good side is that it should have good flying abilities, judging from my ballpen throwing skills :P
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:iconka1000:
ka1000 Featured By Owner May 12, 2008  Student General Artist
haha no probs mate, the launcher itself looks awesome!

and i did'nt know about ballpoint pen aerodynamica... maybe the next generation of long range missiles? :)
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:iconere4s3r:
eRe4s3r Featured By Owner May 12, 2008
Dont know about next generation of missiles, but its better than throwing rocks ;) Ballpens definitly hurt more! ;)
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:iconka1000:
ka1000 Featured By Owner May 12, 2008  Student General Artist
=p can you see one of those launchers firing a big rock? :XD:
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:iconere4s3r:
eRe4s3r Featured By Owner May 12, 2008
Mhh, speaking about rockets, why not mount a rocket engine to a rock! i mean, a rocket got the rock allready innit, doesnt it!

/me patents the idea
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:iconka1000:
ka1000 Featured By Owner May 12, 2008  Student General Artist
brilliant! why hasn't anyone thought about this before? and yeah, patent it! :XD:
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:iconvegas-underground:
Vegas-Underground Featured By Owner Jan 18, 2008
Very impressive update man, very impressive indeed.
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:icon000jonza000:
000JoNzA000 Featured By Owner Jan 18, 2008
Woha nice work! :D
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:iconere4s3r:
eRe4s3r Featured By Owner Jan 12, 2008
the longer the support the more stability in flight ;) So no.. not really, but then again, not really not

:p When the artillery version is finished and the scene around it i may do a last update (truth be told, i was close to deleting the front 2 rings)
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:iconmaster3d:
master3d Featured By Owner Jan 12, 2008   Digital Artist
with such a short missile, does the support really have to be that long?
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:iconere4s3r:
eRe4s3r Featured By Owner Jan 12, 2008
Not really, see below ;) Next version i will shorten it and make the hydraulics bit more stable, the missile issnt really short though, it has to fit completely inside the vehicle however
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:iconmaster3d:
master3d Featured By Owner Jan 12, 2008   Digital Artist
yeah I still feel those 8 small pipes wouldn't be stable, many you have to look at truck hydraulics, like with a backloader. [link]
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:iconere4s3r:
eRe4s3r Featured By Owner Jan 12, 2008
you got a good point there, considering the missile weights about a ton... I will change the hydraulics to be more solid, including making them a bit armored, as is it is a single stray bullet would... :P

I guess that means i will overhaul the model another time, can only get better eh? :)

And thanks for the ideas,
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:iconmaster3d:
master3d Featured By Owner Jan 13, 2008   Digital Artist
you're welcome:D they are just ideas;) if you can contradict them, that's fine by me:D
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:iconere4s3r:
eRe4s3r Featured By Owner Jan 18, 2008
I took your advise now into reality, see my new MK2 edit ;)

Credits go to you for the ideas ;)
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:iconmaster3d:
master3d Featured By Owner Jan 18, 2008   Digital Artist
haha no dude, you took the call, it's yours
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:iconvegas-underground:
Vegas-Underground Featured By Owner Jan 11, 2008
Hooooooooly christ is that ever amazing. As always, im jealous, id love to be able to model like this, excellent work as always :+fav:
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:iconere4s3r:
eRe4s3r Featured By Owner Jan 11, 2008
Thanks ;) Its not that l33t a model though, the main factor is just lightning and texture.. the model itself is pretty n00bish imo (didnt put too much effort in it :) )
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:iconnyx702:
Nyx702 Featured By Owner Jan 11, 2008
Really cool design. I must say though...that with 80,000 polygons on the wheels they are pretty boring...no offence but those polygons are not well spent. Usually these types of vehicles had huge geometry treads don't they? Maybe that is an idea. Really great work though...keep up the great gallery!
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:iconnyx702:
Nyx702 Featured By Owner Jan 12, 2008
Is there a normal map on them?! You could probably get away with 1k for each and normal map most of the detail...

I guess I am coming at it from a "game design" perceptive. What were your original intentions for this project?
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:iconnyx702:
Nyx702 Featured By Owner Jan 19, 2008
Ah, good point about the rubber tires.

It's cool about the late comment.
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:iconere4s3r:
eRe4s3r Featured By Owner Jan 18, 2008
Hah, sorry i didnt see this until now ;) The answer is no, although im using normal maps for various things i generally am a "if a procedual shader can do it, thats 10 times better than me doing it" person ;) (the tires you saw in the first sub were merely a placeholder nurb cylinder with some very lame extruding on my part, merely to see where, and how, the tires would fit, heh ;)

I never intented the tires to be rubber to begin with, i wanted a solid steel, armored but suspension based vehicle with spikes and, considering i am thinking of a weight beyond 400 ton, probably wouldnt have a problem to find grip anywhere, rubber based tires dont seem to fit into my "war machine" category ;)

My main incentive here beeing "show off" model, i do what i like to do, and i like looking at what i do ;)

That said, if i had planned on making real tires, i would indeed make a normal map/displacement map mixed go there, that would kill the rendertime but look great ;) I know how to do it, just didnt fit on this model ;) And i honestly forgot it in the first submission but now its all well ;)

For game design, thats something i could be aiming at now, since i could render most things with a normal map function and save insane amount of polygons afterwards, truth be told, in my mind i could see a similiar but fully textured vehicle easily at 2000 or 3000 polygons only, and that would be HQ version ,p

Anyway enough of me talking pointless stuff
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:iconere4s3r:
eRe4s3r Featured By Owner Jan 11, 2008
Yeah, i will listen to this idea actually, the reason beeing i totally forgot to model the tires properly, what you see now is only an untextured placeholder.. HAH and i wondered why it looked odd... shesh

80k polygons for 8 tires issnt really bad though, but from a detail perspective, the tires look really crap for 10k polygons each ;)

Will fix all versions sooner or later
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:iconmark1214:
mark1214 Featured By Owner Jan 11, 2008  Student Digital Artist
now thats what i'm talkin about, fantastic job, instant fave!
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:iconsmiling-demon:
Smiling-Demon Featured By Owner Jan 11, 2008  Hobbyist General Artist
great work.
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January 11, 2008
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